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A Glossary of Improv Terms

The following is a list of terms used in teaching and discussing improvisational theatre. If you have any additions or modifications you'd like to see made, email me (broehl@improvcomedy.org).

Accepting

Embracing the offers made by other performers in

order to advance the scene.

Advancing

The process of moving the scene forwards.

Ask-for

The question asked of the audience in order to start

a scene.

Beat

A unit of action in a scene. A scene is made up of a

series of beats.

Blocking

Rejecting information or ideas offered by another

player. One of the most common problems

experienced by new improvisors. In conventional

theatre, the term is used to mean something

different (pre-planned stage movement).

Breaking the routine

Interrupting an action with another action in order to

advance the scene.

Cancelling

Making previous action irrelevant. Once an action

has been cancelled, it's as if it hadn't happened at

all. Usually a bad idea.

Charm

The quality that makes an audience enjoy watching

a performer.

Commenting

Stepping out of the reality of the scene by saying or

doing something that refers to the fact that it's a

scene being played. Also refers to "playing" an

emotion rather than feeling it. Should be avoided,

though used sparingly it can sometimes be

effective.

Complementary offer

An offer that meshes well with what's already gone

before (and usually enhances it in some way).

Conflict

Many (but not all!) scenes are about a conflict of

some sort. If there's no conflict, the scene may still

be truthful but somewhat dull.

Context

The broader setting for the scene (political, social,

etc).

Corpse

To break up laughing while playing a scene. Usually

not a good thing to do.

Denial

See "blocking".

Driving

Taking over a scene and not letting other

performers influence its direction. Makes you an

unpopular improvisor.

Endowing

Assigning attributes to another performer's

character.

Explore and heighten

To take an idea and see where it leads, exploring

its natrual consequences while simultaneously

raising the stakes.

Extending

Taking an idea and letting it become the central

theme of the scene.

Focus

The audience's attention should only be in one place

at any given time; that place (or person) is the

"focus" of the scene. If more than one thing is going

on simultaneously, the focus is split. Experienced

improvisors will smoothly share focus, less

experienced improvisors often steal or reject focus.

Gagging

Trying to make a joke or do something funny that

doesn't flow naturally from the scene. Always a bad

idea.

Gibberish

A nonsense language.

Gossip

Talking about things instead of doing them. Also,

talking about things that are offstage or in the past

or future.

Handle

The premise for a scene or game.

Hedging

Making smalltalk instead of engaging in action.

Information overload

Introducing too much information into the scene,

making it difficult or impossible to ever find a

satisfying ending that resolves everything.

Instant trouble

Making an offer that introduces a problem or conflict

but that doesn't relate to the narrative of the scene

prior to that point (see "Offer from space").

Interactive Theatre

Any form of theatre in which the audience is not a

passive performer. Encompasses a range of

different styles, ranging from "spot" improv to

loosely-scripted stories such as murder mysteries

or faux events (e.g. Tony and Tina's Wedding).

Masking

Standing in a place where you can't be seen

properly, or in such a way that you're hiding

someone else or some important action. Should be

avoided.

Mugging

Making silly faces instead of reacting truthfully.

Generally frowned upon.

Naming

Identifying characters, objects, places and so forth

in the scene.

Narrative

The story told by a scene. Scenes should have a

clear beginning, middle and end.

Objective

The thing that a character in a scene is trying to

achieve.

Offer

Any dialog or action which advances the scene.

Offers should be accepted.

Offer from space

Dialog or action that is bizarre and that appears to

come from nowhere.

Physicalization

Turning intent into action and movement.

Point of Concentration

What the scene is about.

Post-show

Discussion of the show by the performers and crew

after the performance, in order to identify problem

areas that may have arisen as well as things that

worked particularly well.

Plateau

A period during which a scene is not advancing.

Usually a bad thing.

Platform

The who, what and where of a scene. The success

of a scene often depends on having a solid

platform.

Playlist

The list of handles and/or ask-fors to be used in a

show. Also called a "running order".

Pimping

Playfully getting another performer to do something

difficult or unpleasant which you probably wouldn't

do yourself. Used sparingly, can be quite

entertaining. Best strategry is to choose things the

other performer does well.

Raising the stakes

Making the events of the scene have greater

consequences for the characters. One technique for

advancing.

Reincorporation

Bringing back an idea from earlier in the scene, or

from a previous scene in the show, or even from a

previous performance. Stand-up comedians refer to

this as a "callback". Always fun, but not something

to over-do.

Running order

See "Playlist".

Setup

Explaining the handle of the scene to the audience

before the scene starts. Also involves doing an

ask-for. The performer who does the setup usually

shouldn't start off on stage in the scene.

Shelving

Acknowledging an offer but not doing anything with

it, with the intent of using it later. Of course, later

never comes.

Space-object

An object that's used in the scene but which doesn't

really exist. A mimed object. In general, anything that

doesn't support weight (like a chair) should be a

space object.

Status

A character's sense of self-worth. Many scenes are

built around status transfers, in which one

character's status drops while another's rises.

Physical environments and objects also have status.

Stepping out

Breaking the reality of the scene. See

"Commenting".

Synthesis

Combining two dissimilar ideas into one, such as

hearing two suggestions from the audience and

combining them into a single idea that gets used in

the scene. Can be fun.

Talking heads

A scene that involves a lot of standing (or worse yet,

sitting) around talking rather than engaging in

physical action.

Transformation

Turning something into something else (one

character into another, one object into another, one

environment into another).

Tummeling

Bantering with the audience during setups.

Uber-mime

Overly elaborate mime that's so detailed as to be

hard to follow.

Waffling

Failing to make decisions. Talking about what

you're going to do instead of doing it.

Walk-on (or Walk-through)

The act of entering a scene, making a strong offer

that advances the scene, and then exiting. Use

sparingly.

Wanking

Doing something cute and silly that makes the

audience laugh but doesn't do anything to advance

the scene. Very annoying for the other improvisors.

Wimping

Accepting an offer but failing to act on it.