A Glossary of Improv Terms
The following is a list of terms used in teaching and discussing improvisational theatre. If you have any additions or modifications you'd like to see made, email me (broehl@improvcomedy.org).
Accepting
Embracing the offers made by other performers in
order to advance the scene.
Advancing
The process of moving the scene forwards.
Ask-for
The question asked of the audience in order to start
a scene.
Beat
A unit of action in a scene. A scene is made up of a
series of beats.
Blocking
Rejecting information or ideas offered by another
player. One of the most common problems
experienced by new improvisors. In conventional
theatre, the term is used to mean something
different (pre-planned stage movement).
Breaking the routine
Interrupting an action with another action in order to
advance the scene.
Cancelling
Making previous action irrelevant. Once an action
has been cancelled, it's as if it hadn't happened at
all. Usually a bad idea.
Charm
The quality that makes an audience enjoy watching
a performer.
Commenting
Stepping out of the reality of the scene by saying or
doing something that refers to the fact that it's a
scene being played. Also refers to "playing" an
emotion rather than feeling it. Should be avoided,
though used sparingly it can sometimes be
effective.
Complementary offer
An offer that meshes well with what's already gone
before (and usually enhances it in some way).
Conflict
Many (but not all!) scenes are about a conflict of
some sort. If there's no conflict, the scene may still
be truthful but somewhat dull.
Context
The broader setting for the scene (political, social,
etc).
Corpse
To break up laughing while playing a scene. Usually
not a good thing to do.
Denial
See "blocking".
Driving
Taking over a scene and not letting other
performers influence its direction. Makes you an
unpopular improvisor.
Endowing
Assigning attributes to another performer's
character.
Explore and heighten
To take an idea and see where it leads, exploring
its natrual consequences while simultaneously
raising the stakes.
Extending
Taking an idea and letting it become the central
theme of the scene.
Focus
The audience's attention should only be in one place
at any given time; that place (or person) is the
"focus" of the scene. If more than one thing is going
on simultaneously, the focus is split. Experienced
improvisors will smoothly share focus, less
experienced improvisors often steal or reject focus.
Gagging
Trying to make a joke or do something funny that
doesn't flow naturally from the scene. Always a bad
idea.
Gibberish
A nonsense language.
Gossip
Talking about things instead of doing them. Also,
talking about things that are offstage or in the past
or future.
Handle
The premise for a scene or game.
Hedging
Making smalltalk instead of engaging in action.
Information overload
Introducing too much information into the scene,
making it difficult or impossible to ever find a
satisfying ending that resolves everything.
Instant trouble
Making an offer that introduces a problem or conflict
but that doesn't relate to the narrative of the scene
prior to that point (see "Offer from space").
Interactive Theatre
Any form of theatre in which the audience is not a
passive performer. Encompasses a range of
different styles, ranging from "spot" improv to
loosely-scripted stories such as murder mysteries
or faux events (e.g. Tony and Tina's Wedding).
Masking
Standing in a place where you can't be seen
properly, or in such a way that you're hiding
someone else or some important action. Should be
avoided.
Mugging
Making silly faces instead of reacting truthfully.
Generally frowned upon.
Naming
Identifying characters, objects, places and so forth
in the scene.
Narrative
The story told by a scene. Scenes should have a
clear beginning, middle and end.
Objective
The thing that a character in a scene is trying to
achieve.
Offer
Any dialog or action which advances the scene.
Offers should be accepted.
Offer from space
Dialog or action that is bizarre and that appears to
come from nowhere.
Physicalization
Turning intent into action and movement.
Point of Concentration
What the scene is about.
Post-show
Discussion of the show by the performers and crew
after the performance, in order to identify problem
areas that may have arisen as well as things that
worked particularly well.
Plateau
A period during which a scene is not advancing.
Usually a bad thing.
Platform
The who, what and where of a scene. The success
of a scene often depends on having a solid
platform.
Playlist
The list of handles and/or ask-fors to be used in a
show. Also called a "running order".
Pimping
Playfully getting another performer to do something
difficult or unpleasant which you probably wouldn't
do yourself. Used sparingly, can be quite
entertaining. Best strategry is to choose things the
other performer does well.
Raising the stakes
Making the events of the scene have greater
consequences for the characters. One technique for
advancing.
Reincorporation
Bringing back an idea from earlier in the scene, or
from a previous scene in the show, or even from a
previous performance. Stand-up comedians refer to
this as a "callback". Always fun, but not something
to over-do.
Running order
See "Playlist".
Setup
Explaining the handle of the scene to the audience
before the scene starts. Also involves doing an
ask-for. The performer who does the setup usually
shouldn't start off on stage in the scene.
Shelving
Acknowledging an offer but not doing anything with
it, with the intent of using it later. Of course, later
never comes.
Space-object
An object that's used in the scene but which doesn't
really exist. A mimed object. In general, anything that
doesn't support weight (like a chair) should be a
space object.
Status
A character's sense of self-worth. Many scenes are
built around status transfers, in which one
character's status drops while another's rises.
Physical environments and objects also have status.
Stepping out
Breaking the reality of the scene. See
"Commenting".
Synthesis
Combining two dissimilar ideas into one, such as
hearing two suggestions from the audience and
combining them into a single idea that gets used in
the scene. Can be fun.
Talking heads
A scene that involves a lot of standing (or worse yet,
sitting) around talking rather than engaging in
physical action.
Transformation
Turning something into something else (one
character into another, one object into another, one
environment into another).
Tummeling
Bantering with the audience during setups.
Uber-mime
Overly elaborate mime that's so detailed as to be
hard to follow.
Waffling
Failing to make decisions. Talking about what
you're going to do instead of doing it.
Walk-on (or Walk-through)
The act of entering a scene, making a strong offer
that advances the scene, and then exiting. Use
sparingly.
Wanking
Doing something cute and silly that makes the
audience laugh but doesn't do anything to advance
the scene. Very annoying for the other improvisors.
Wimping
Accepting an offer but failing to act on it.